Jitter and wow and flutter are essentially the same thing, frequency modulation.
https://en.wikipedia.org/wiki/Wow_and_flutter_measurement
or google "jitter vs wow and flutter" for other articles
Nope:
Wow and flutter are FM
Digital is timing which may or may not effect frequency response
'As for jitter, like noise, it is an undesired distortion of the signal. Jitter, however, happens in the digital realm and, rather than an unwanted variation in amplitude of an analog signal, it pertains to the timing of digital pulses. Of particular interest are the timing of the zero crossings and the timing of digital output transitions, which in turn depend on period signal crossings of decision thresholds that determine whether a bit is 1 or 0. In all cases, when there is jitter, the data stream as conveyed to the receiver will contain inaccurate information.
Like noise in general, jitter is often caused by electromagnetic interference or crosstalk. Both of these can be mitigated by identifying the sources and powering them down, or by creating greater spatial separation by rerouting wiring, by relocating equipment, or by placing shielding between source and affected data cable.
Jitter affects computer monitors, causing them to flicker, can degrade the operation of processors in computers and test instrumentation, distorts audio signals and garbles data in networks. Where possible it should be suppressed, except perhaps when used for special effects in music synthesis.
The principle types of jitter are:
• Absolute jitter, which is a measure of the deviation in time of a clock pulse edge from its ideal location.
• Period jitter, which is a variation between the ideal clock periods and actual clock periods. Synchronous circuitry as in a central processing unit is seriously impacted by these variations.
• Inter-cycle jitter, which is the difference in duration between successive clock periods. When this is excessive, microprocessors cannot function.
Jitter often but not always is characterized by a Gaussian distribution. It may be non-Gaussian when caused by a power supply or other external noise. Jitter, unfortunately, has a large presence in computer networking, where it appears as packet delay variations. Due to the disruption in timing, packets are lost, a serious problem in voice-over-IP. Service may be improved by implementing effective buffering at the receiver.'
https://www.testandmeasurementtips.com/difference-between-noise-and-jitter-faq/http://www.sereneaudio.com/blog/what-does-jitter-sound-like#listen